Short film based on the game “The Binding of Isaac” created by Edmund McMillen.
As a fan of the game, particularly its art direction and lore, I set out to create a sequel of the story.
My aim is to remain faithful to the original storytelling and its graphic design.The art direction combines real-time 3D rendering with Unreal Engine, a cel-shading post-process volume and 2D animated sequences.
.The film is set to be released in 2025.
Isaac - Steps, modeling, cel Shading effect, animation: